Such frustrations, compounded by the slow walking speed, some complicated walking routes between screens, and the lack of shortcuts between disparate locations tried my patience until I realized it was like the game was pushing back against my natural gameplay tendencies. The pace became much more tolerable and actually served as a boon when I put my time concerns out of my mind and cooperated with its meditative pace.įor those having trouble with the puzzles, the game has a handy hint feature. Tucked in the menu is a tome, and inside are drawings that look like design documents giving vague answers to each puzzle. The pictures are just vague enough to require some mental legwork on the part of the player, so these hints give a satisfying boost to those who need a nudge once in a while. When all was said and done, I completed the game in about four hours, so the game isn’t immensely time-demanding under any circumstance.įor as short as the game is, though, it doesn’t feel sparse. Though not an 80 hour epic, it is a nice, bite-sized window into an intriguing world. I spent quite a bit more time, in fact, simply sitting back, having a glass of wine while watching the game world and listening to the music in the environments. Samorost 3 feels like a picture book, and it takes exactly as long as it needs to tell its story and impart its experience. Ultimately, the game conveys a wonderful sense of adventure and exploration. Samorost 3 is an excellent point-and-click adventure game for those looking for a slow, surreal experience. Finely crafted with an exquisite attention to detail, it’s a pleasure for players who enjoy more aesthetic, less mechanical experiences. Amanita is sitting squarely atop a keenly-defined niche, and they continue to refine their delivery with each expertly-polished title.
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